Thursday, April 28, 2011

Does Vision Have a Maximum FPS?

In the course of building the Frameless Movie Machine, I've been asked many times about the difference between a frame-based cinematic experience and human vision.  This article at 100fps provides a clear and succinct description of some of the peculiarities of trying to measure vision by this standard.

Castellum Umbrarum

This article from BLDGBLOG describes a 15th century cinematic design.  Venetian engineer Giovanni Fontana envisioned an immersive shadowbox, clad in translucent panels displaying the moving silhouettes of beasts and devils.

Movie Bar Code


Moviebarcode presents an interesting way of looking at film; the color of each moment compressed into a vertical spectrum providing a chromatic impression of each film. The above image is a compression of Terminator 2.