In the course of researching my thesis, I have found many fascinating and pertinent items across the interwebs. If the subjects of spatial impossibility, time travel and augmented reality as they pertain to architecture interest you, then you've come to the right place.
Thursday, April 28, 2011
Does Vision Have a Maximum FPS?
In the course of building the Frameless Movie Machine, I've been asked many times about the difference between a frame-based cinematic experience and human vision. This article at 100fps provides a clear and succinct description of some of the peculiarities of trying to measure vision by this standard.
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